Synopsis. Far Harbor was the first of two large DLC releases for Fallout 4. It was also widely regarded as the better of the two. The expansion starts with a radio message from Ellie at Nick’s Detective Agency. Speak with her, and she’ll send the player to the Nakano residence along the Northern edge of the map.
Put the second disc into your 360, and start it up. Choose what DLC you want to install, and press the install button. When it's done, remove the second disc, and put the game disc in. Load up your game save, and wait for a bit. When a message pops up in your game for a DLC, it's been initialized and is now loaded for you.
Small Guns is the best combat skill, at least to start out with, as you will find plenty of weapons and ammo throughout the game that are affected by this skill. With these skills tagged, as well as my S.P.E.C.I.A.L. stats, my total starting skill points are: 5. Escape! Summary.
But i do it anyway, then head back to do the actual dlc at something like level 18-20. My recomendations OA at level 2-3. The Pitt at level 10-15. PL at level 20-22. Awesker002 13 years ago #4. You can pick pocket a ticket off the Ferryman I believe.
It can be done at level 2, probably (if you tag and invest your first batch of skill points into combat-related skills) Mothership Zeta should also be done pretty soon (before level 20) if you want to have an easy time with that. At 20+, you'll encounter aliens with +50 DR forcefields, and they get more powerful if you do it at later levels (25
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fallout 3 when to start dlc